VIDEO GAMES
Alice Kim
Rakshan Reddy
Directors:
Projects
PROJECT INFORMATION COMING SOON!
Video Games’s Past Clients
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Spring 25
Understanding Gen-Z perception on HyperX accessories. Specifically, wireless lavalier microphones and handheld/mini PCs. Pinpointing product barriers to entry within gaming spaces, and the future of mouse and keyboard within gaming.
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Spring 25
Developing recommendations for Tencent's various games to better break into American gaming markets. Includes researching nation-wide trends in Gen-Z entertainment for popular games/media
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Fall 24
Investigate Gen Z needs for gaming platforms, focusing on aspects of accessibility, UI/UX design, available titles, and brand perception. Provide insights into Gen-Z gaming behaviors to guide Xbox's design and marketing strategies
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Spring 24
Designed a comprehensive presentation centered around how new gaming enthusiasts can transition into a future career. Supplemented this presentation with professional outreach by bringing in 20+ professionals to talk about the industry and ideated project prompts to help gamers get into game-adjacent careers.
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Spring 24
Analyzed the perceptions of Blizzard’s cinematics on Gen-Z through a survey focusing on franchise appeal, preferred cinematic formats and post-viewing engagement, garnering 300+ respondents and conducting 30+ interviews. Developed key insights into player conversion, merchandise purchases, and brand awareness.
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Fall 23
Enhance avatar design and the user experience through targeted demographic research, user-tested designs, and involvement in the upcoming avatar wearable release. Find ways to meet with Gen-Z’s revolving needs.
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Fall 23
Craft marketing insights for YouTube, TikTok, and Instagram. Specifically, VG will be gathering feedback and shaping Gen Z influencer strategies via gaming.
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Spring 23
Expanded their E-Sports accessibility among college students by organising a Valorant tournament
Goodbye VG Seniors & SP25!
Welcome Night
Video Games
Video Games
Fall 23
Fall 24